This is an RP based on The Wheel of Time. It takes place three years after the Aiel War, when the Aiel (the warrior tribes from the Aiel Wastes, across The Spine of The World mountains) are retreating to their homes. The set-up is…long, to say the least, but it IS important. This is a whole world, and I need to condense it as much as humanly possible…bear with me please.
Only serious Rpers, please. I plan to have this go on for a while, and I plan for this to have a story line of sorts. I would like this to stay alive past on night. You must also be willing to read. A lot.
However, you can skim. I don’t expect you to read every last bit. You can skip the background if you wish, but I suggest at least half-reading it. You can skip the bit about The One Power if you don’t plan on being able to use “magic”, but I suggest you read about the Aes Sedai and the Whitecloaks.
Background:
At the dawn of time, The Creator forged the universe and the Wheel of Time which, as it turns, spins all lives. The Wheel has seven spokes, each representing an age, and it rotates under the One Power, which flows from the True Source. Essentially composed of male and female halves (saidin and saidar) in opposition and in unison, this power turns the Wheel. Those humans who can use this power are known as Channelers; the principal organization of such Channelers in the books is called the Aes Sedai or 'Servants of All' in the Old Tongue.
The Creator imprisoned its antithesis, Shai'tan, at the moment of creation, sealing him away from the Wheel. However, in a time called the Age of Legends, an Aes Sedai experiment inadvertently breached the Dark One's prison, allowing his influence to seep back into the world. He rallied the powerful, the corrupt and the ambitious to his cause and these servants began an effort to free the Dark One fully from his prison, so he might remake time and reality in his own image. In response to this threat, the Wheel spun out the Dragon, a channeler of immense power, to be a champion for the Light. In the Age of Legends Lews Therin Telamon was named the Dragon, who eventually rose to command the Aes Sedai and their allies in the struggle against the Dark One's forces. After a grueling ten-year war, which began a century after the Dark One's prison was breached, Telamon led his forces to victory in a daring assault on the site of the earthly link to the Dark One's prison, and was able to seal it off, his highest and most powerful subjects, The Forsaken- 13 men and women who swore themselves to Shai’tan- being sealed away at the same time.
However, at this moment of victory the Dark One tainted saidin, driving male channelers of the One Power insane. The male channelers devastated the world with the One Power, unleashing earthquakes and tidal waves that reshaped the planet, referred to in subsequent ages as "The Breaking of the World." Their leader, Lews Therin, killed his friends, his family, and everyone in any way related to him and finally himself in his insanity thus gaining the epithet Kinslayer. Eventually, the last male Aes Sedai was killed or cut off from the One Power, leaving the human race all but destroyed and only women able to wield the One Power safely.
The Aes Sedai reconstituted and guided humanity out of this dark time. Mankind now lived under the shadow of a prophecy that the Dark One would break free from his prison and the Dragon would be reborn to face him once more, raining destruction upon the world in the process of saving it from the Dark One.
Over the next three and a half thousand years, the human race returns to a level of technology and culture roughly comparable to that of the 18th century (although without military use of gunpowder and without formalized science, the development of both playing a part in the story), with the difference that women enjoy full equality with men in most societies, and are superior in some. This is put down to the power and influence of the female-only Aes Sedai spilling over into everyday life. Several major wars have ravaged the main continent since the defeat of the Dark One, such as the Trolloc Wars, when the surviving servants of the Dark One tried to destroy civilization once more but were defeated by an alliance of nations led by the Aes Sedai; and the War of the Hundred Years, a devastating civil war that followed the fall of a continent-spanning empire ruled by the High King, Artur Hawkwing.
These wars have prevented the human race from regaining the power and high technology of the Age of Legends, and also left humanity divided. Even the prestige of the Aes Sedai has fallen, with their shrinking numbers and the emergence of organizations such as the Children of the Light, a militant order who hold that all who dabble with the One Power are servants of the Shadow.
The nations of the modern era are able to unite against the warrior-clans of the Aiel, who cross into the western kingdoms on a mission of vengeance after they suffered a grievous insult, but are too divided to work effectively together in other areas. Over the Ages, there have been “False Dragons”, who all claim to be The Dragon Reborn. Each one has either been killed or “Gentled”, if they could indeed Channel, by the White Tower, the seat of Aes Sedai power in the city of Tar Valon.
Now, this may take you a while to read, but its important. I cannot stress enough how important this is to those that wish to use magic.
The One Power:
The One Power is divided into male and female halves, saidin and saidar respectively, that work both with and against each other to drive the Wheel of Time. The True Source cannot be consumed by channellers, as a river cannot be consumed by a waterwheel. Each half of the One Power is able to be used only by people of the associated sex, and men and women have very different experiences in channeling.
The One Power is basically magic, and using too much of it at once can either kill you or “Still” you, which is what being cut off from the True Source is called- you can sense it, but you cannot touch it. Females surrender to Saidar, surrender and merely guide it to what they wish it to do- they compare it to a flower opening towards Saidar, absorbing, releasing and guiding the flow- whilst Males have to fight Saidin.
They fight it with every fibre of their being to prevent it from overwhelming them, fight to control it. As it is, Males that can channel are rare, as any male that channels is doomed to go mad and kill and destroy until he is either killed, “gentled” (What the Aes Sedai call stilling a man) or dies himself, although times vary from two years to over ten. Aes Sedai hunt these men and Gentle them to prevent them from causing destruction.
Angreal are artifacts which enable its users to draw more of the One Power than they would normally be able to. Angreal also protect them from drawing enough Power to burn themselves out.
Sa'angreal are identical to angreal, except that they allow the user to draw more Power than even an angreal can handle. Ter'angreal are objects of the One Power that perform specific functions. Some ter'angreal do not require the One Power to be used for their activation. The techniques the ancient Aes Sedai used to create angreal, sa'angreal, and ter'angreal has long been forgotten to the White Tower.
Not everyone has the ability to "channel" the One Power. Most men and women cannot reach it at all; of those who can, most must be taught to access it to varying extents, and can go their entire lives without touching (or even knowing they can touch) the Source. Generally those on the main continent find out when Aes Sedai, visit their town on a recruiting trip. Aes Sedai visitors also search for the few channelers who are born with "the spark," an innate gift that will inevitably lead them to touch the Source. If left untrained, these gifted channelers often die without ever gaining control over their innate ability; the Aes Sedai estimate the mortality rate at 75% or more.
Those who survive, called "wilders" by the Aes Sedai, do not realize that they have channeled, only that "things happen" if they want them to. To aid in this self-deception, they often develop a "block," an instinctive self-preservation behavior that keeps them from channeling in all but exceptional circumstances. Known blocks include only being able to channel while angry, in the presence of men, with one's eyes closed, and so on. These blocks can be eventually overcome, but only after significant and sometimes drastic counseling.
Ok, now I know this may take you a while as well, but is ultimately important. These are the main factions that I feel you need describing, and the rules for you being one:
--Aes Sedai, Women only (you can just skim this if you aren‘t going to be Aes Sedai. If you want to be Aes Sedai, you MUST read this) : The Aes Sedai are the women who can channel. Their base is in the White Tower in tar Valon, and they go in three stages: Novices are the lowest. They are basically servants with no pay as they also attend lessons in self-control, politics, history etc. They wear grey. Accepted are slightly higher then Novices, and are occasionally allowed out of the tower. They wear white, and the great serpent ring on their ring finger on their right hand. Aes Sedai wear whatever they want, with a formal shawl in their Ajahs colours. They can wear their ring wherever they want, and can come and go as they please. They are split into seven Ajah’s: The Blue Ajah involve themselves with causes and justice, and are always calm and expert manipulators.
The Blue Ajah is the second smallest one, but it has the most extensive network of eyes-and-ears (spies), and are the second smallest. The White Ajah devotes itself to questions of philosophy and truth, are all coldly logical (they don’t show emotion. Ever. And they always ALWAYS think things through logically) and is the smallest Ajah. The Brown Ajah forsakes the mundane world and dedicates itself to seeking knowledge, and they are always far-off and bookwormy. They can’t focus on one thing for very long.
The Gray are mediators, seeking harmony and consensus. The red Ajah bends its energies to finding men who can channel and gentling them. Although women cannot detect saidin, they can read the residue of the weaves and that is their primary tool for tracking- they don’t like men (so as such do NOT have warders), and although all Aes Sedai don’t like men who channel, and ‘take care’ of them, Reds HATE men who can channel.
The Green (called the Battle Ajah, during the Trolloc Wars) holds itself ready for Tarmon Gai'don (the Final Battle, where the Dragon reborn will fight the Dark One for the sake of the world), they also are a BIG fan of men (besides those who can channel), and as such they usually have two or three Warders. The Yellow concentrates on the study of Healing. There is an eighth Ajah, although the Aes Sedai deny it, called the Black Ajah. The Black Ajah is dedicated to the service of the Dark One- there are some in every Ajah, undercover.
The Aes Sedai all take three oaths, bound to them by a Ter‘angreal: To never speak a word that is not true (although the truth you hear may not be the truth they mean), to never make a weapon for man to kill other men, and to never use the power as weapon except against Shadowspawn, in defence of their life, their warders or another sisters life (Sister is what they call fellow Aes Sedai). These oaths are unbreakable, save by the Black Ajah, who have sworn new oaths to The Dark One. The Aes Sedai MUST be skilled manipulators and cunning wordsmiths, and must not bat an eyelid at using people for their own ends. That is Compulsory.
--The Warders (male only) : The Warders are Blademasters of the highest calibre, the greatest warriors in the world. Every Full Aes Sedai has one (except the Red Ajah, who don’t have them, and the Green Ajah, who have several, some even marrying one of their Warders). If you are to be a Warder, please set out an Aes Sedai to follow- as a Warder, you must follow your bonded Aes Sedai to keep her safe from harm- whether it be an NPC or a player (I recommend the latter). The Warder feels a portion of whatever the Aes Sedai feels (and vice versa- whether it be pain, pleasure, sorrow, anger, etc) and the Aes Sedai can “Compel” the Warder to do something via the bond, which forces them to do it. This is rarely used. Although very good at sword craft, the Warders are hardly invincible.
--Whitecloaks (Generally males) : The Whitecloaks are against ALL uses of The One Power. They see all Aes Sedai and male channelers as Darkfriends (humans that worship The Dark One), and have sworn to exterminate all those that can channel. They always wear a white and Gold uniform-and-cloak, with a Golden Sunburst on their chest. There are also the “Questioners”, who are unpopular even amongst the Whitecloaks, their symbol being the Golden sunburst with a scarlet shepherds crook behind it.
They question for “guilt”, and torture for confessions….even if the accused has nothing to confess. After enough torture, one will confess anything. The Whitecloaks real name is “The Children of The Light”, the Questioners name being “The Hand of the Light”, but people never use those names, referring to them as their slang…not to their faces, of course. Never to their faces. They swagger about and are generally zealous and arrogant.
Whitecloaks generally don’t like Questioners, and refer to them by their slang name rather then their formal name- to their backs, at least. Even a Child of The Light is not safe from The Hand of The Lights. Questioners don’t have friends. They are suspicious of everyone and everything.
--Darkfriends: those that worship the Dark One, whom they call “The Great Lord of the Dark”. (the Dark Ones name is Shai’tan, but saying it is classed as the WORST luck ever, so it is NEVER- I repeat, NEVER- used).
Ok….that’s it then. That’s the background and what you need to know for the purposes of this RP. The roles that are prohibited are as followed:
--The Forsaken: There are only thirteen, and they are trapped within the Dark Ones prison. They have appearances and personalities that are defined in the books, so…yeah.
--The Amyrlin Seat: The leader of the White Tower Aes Sedai. For various reasons, chief among her being a named character in the book.
--King/queen of Murandy/Tarabon/Andor/Cairhein/High Lords of Tear: They have surprisingly little freedom, and, again, are all named characters in the book.
--Rand al’Thor, Mattrim Cauthorn, Perrin: Main characters in the books. Only just born.
--Moiraine/any named Aes Sedai: Obvious reasons.
--Pedron Niall: Leader of the Children of Light, the “Whitecloaks”, he’s a named character.
--The Dark One/The Creator: You can’t be these two for obvious reasons.
Roles I would advise against:
--Trollocs: Beastial half men, they are not intelligent. At all. They fight and eat. That’s it.
--Myrddraal/Fades/sightless, etc: Whilst just as intelligent as humans, you get no choice with your personality, appearance or motives. They all look the same and act the same, and all serve the Dark One (Shai’tan)
--Aiel: One of the retreating Aiel (returning to the wastes after their goal was complete). They don’t like “wetlanders”. They will be attacked wherever they go, their ways are too complex to explain, etc.
--Any Lord or Lady: They get very little freedom. If you want to be a noble of a lesser house from Andor, Cairhein, Tear, Murandy, etc. then let me know. I just advise against it, is all.
Ok, now that’s over and done with, roles that I suggest need filling:
--Soldiers that fought against Aiel before Tar Valon (note: you think the Aiel left because you beat them.) :
Murdoch and Bryan (me)
--Soldiers (other. EG. Royal guard, local police, etc) :
--Peasants (please specify sub-role, eg farmer, Fletcher, blacksmith) :
-Lacey, ordinary girl, father works at local inn.
--Merchants (please specify sub-type, eg fabrics, tobacco, food, etc) :
--Warders (note: You MUST have an Aes Sedai NPC along with you, or another Rper to be your Aes Sedai)
-Gabriel, Skye's warder [Brandon]
--Aes Sedai (Please specify Ajah. I would only like one per Ajah, please, and at least one Red, and unless you‘re red, you must have at least One Warder. I would like to start with a maximum of three, but that can expand after a while) :
-Skye (Shuyler), Yellow Ajah.
-Kristie, new Aes Sedai, Green Ajah.
-Capri, Red Ajah
--Novices:
--Accepted:
--Men who can channel (Two only, please, and specify how long you‘ve known you can channel) :
Bryan, 10 years (me)
--Wilders (Three max please) :
--Whitecloaks:
Rowan [Howl}
--Whitecloak Questioners:
--Other (please specify) :
Murdoch, soldier (mercenary) (me)
The Rules:
No Godmodding.
No leaving without announcing
I will try to bend to allow you in…but I won’t change the rules completely.
Please try to stay within the rules of magic here.
Have fun
There are rules about the One Power (I won‘t go into depth, these are just generally) : Death can’t be healed, and there are some wounds that can’t be healed. The energy that is required for healing always comes from the patient. You can lift others, but it is the hardest to do, and varies according to your strength in The Power. You can shield, and be shielded, from the power, stopping your channelling immediately, by another wielder. How easily depends on your strength, and cutting off someone already channelling is harder then cutting someone off who isn‘t.
13 Aes Sedai can “link“, combining their powers, but men need a woman to link them. Conversely, 13 Aes Sedai need a man to take the link to 27, then another to take it to 41, etc. Men are stronger in the power individually to women, though. Men who channel are doomed to go mad as the taint of the Dark One seeps into their mind- when they go mad varies. It could be ten years, it could be ten days; it does, however, depend on how often they use Saidin.
Women who can channel can’t detect men channelling, but men who can channel get a tingly feeling on their arm when women channel. Women who Channel can detect other women channelling, just as men who channel can detect other men channelling. For both genders, seeing the same sex channel is like seeing a glow, an aura around them. Women who have been Aes Sedai for a while can detect women who can channel, whether or not they’re channelling at that moment.
There is a weaving (what they call spells) that can detect men’s channelling, and that’s what the Red Ajah use. Most men who can Channel can overwhelm an Aes Sedai one-on-one, and usually require two or three Aes Sedai linked to defeat him and shield him. Rand Al’thor, Mazrim Taim and Logain all require at least five Aes Sedai to overwhelm, six at most. I will step in if you go too far with the power.
I will explain the rules of enemies as they appear (Eg. Trollocs, Myrdraal, Grey Men, Draghkar, etc.) You can make up other creatures, bandits, etc.
You may have up to two other characters under your control (Unless you’re green Ajah, then you can have a max of four Warders)
Now, for the setting:
It's a small hamlet in the north of Andor. There is a blacksmith, a stables, three inns and a large collection of houses, but besides that it's barely classed as a town. It's small and out of the way, and that is where we start. You can be passing through, running from something or just living there. Murdoch and Brian are both living there and have been for a year, since Brian managed to escape the Red Ajah that were hunting him. They first grew suspicious during a series of suspicious events during the final battle of the Aiel War, and set off in pursuit after Murdoch and Brian. Murdoch and Brian escaped, settling down for the past year.
Now, Red Ajah Aes Sedai have arrived in town, asking after Murdoch and, more specifically, Brian. (When I say, lol). There have also been rumours of Trollocs in the area...what will happen?
Last edited by Murdoch on Mon Jan 17, 2011 4:45 pm; edited 10 times in total