ooc: Faith makes an interesting and valid point
IC:
The skies of the city are filled with heroes. They're flying around, zipping here and there and everywhere, making no secret of their abilities. The streets are filled with people going about their business, not even glancing up at the streaking figures anymore, such is the frequency of their visits. Honestly, it is enough to make one exasperated with this world...when superheroes and supervillains garner no more than an "oh" unless they're doing something massively heroic or villainous, you know the world has too many of the blighters. Of course, with so many around, it is easy to find ones susceptible to manipulation and extortion, and what with everyones fixations with angsty, flawed characters, it's easy to find a chink in even the most obtuse hero. Of course, for a genre-savvy enough villain, the usual tricks- forcing a monologue, maniacal laughter, over-elaborate death scenes from which there is rather easy escape- are easy to avoid...sometimes, if you're cunning enough, you can twist them to your advantage. Get them in a "Shut up Hannibal" speech, and you can blast them with the gun you've been concealing in your pockets the whole time. Who said that powers have to be the only way to dispatch an enemy? Whilst certain heroes are hard to dispatch with firearms, there are certain research facilities who have some pretty sweet weapons. And since Arginor has access to most of them in some way or another, he will never be caught unprepared more than once.
Arginor walks the streets, rather than fly- he can't specifically fly, but he could give the appearance of flying if he so wished- deciding that it's far less conspicuous, and that the airways are far too crowded nowadays. Besides, what if he gets caught in the turbines of a plane? That would embarrassing...and messy. He doesn't get the point of having a simple power...flight or strength or telekinesis all have such obvious applications that nobody bothers to try and explore different ways of exploiting their powers. Give someone an obscure power, however, and they'll be forced to improvise. Take, for instance, super speed. Most people use it to run everywhere, and that's fair enough. But with practice, you could use that standing still to avoid attacks, or you could use it to create small localised tornadoes, or you could use the momentum to carry you across lakes, swim against the tide or even run up walls!
But he digresses. After all, he isn't sure whether anybody is listening to his thoughts right now- he's burning copper, so that shouldn't happen, but you never know; Copper is such a slow burning metal that if you take one vial in the morning, and then burn it continuously throughout the day, you should be able to make it last until at least midday, before having to refuel...and Arginor always keeps three or four stores of most metals on his person at all time. Obviously some metals- like Atium- are ultra, ultra, ultra rare, so he has to be careful with how much he uses, but the more common metals like Iron, Steel, Copper and the rest are all pretty simple to keep topped up. Most of the common ones have a low digestion rate as well, meaning that one vial should be able to keep you going for a while.
Arginor loves being an Allomancer. Describe the abilities to people, and people won't see much use in it. But he's figured out some tricks over the years that keep him one step ahead, and he hasn't lost a major fight yet...at least, one that he's gone into intending to win. He can also make a dive look very, very convincing. He is a genius, after all.
But right now, he is wandering. He hasn't much to do, and he's waiting for a scheme currently in the ending phases to pan out before he moves onto something else. When a plan is so close to fruition, you need to be careful, because anything unexpected could ruin it, and then all the effort you expended...well, it's wasted. He could do with a fight, a distraction of some kind, but he doesn't want to risk starting one. Of course, nobody knows that he's a villain...well, they do, but...well, it's complicated. The Anti Registration Heroes are all under the impression that he's an anti-registration hero, who goes undercover in the villain lairs and pro-registration heroes. The Pro-registration heroes all believe the same, except that he's an agent for them. The villains all believe he's a villain undercover in the heroes...it gives him relative free reign to fight whoever he wishes and get away with it in the long run, as everyone believes that he's a double agent. He's actually a double quintuple agent...he isn't even sure who he works for or what he works towards, but that doesn't matter. His final goal is clear...his mini-goals? They get set as and when, to a certain extent.
His black trenchcoat flaps in the wind, and he adjusts his sunglasses. The sun is bright today, and he needs these glasses just in case he needs to burn Tin. So...where to go? He's heard of some scuffles recently down in the Pro-registration part of town...maybe he should head there? After all, the pro-registration heroes in that part of town are always a little more aggressive than anti-registration heroes, and they're quick to pick on somebody they perceive as vulnerable to make their point, whatever it may be. Yes...yes, that sounds good.
He turns on his heel at the corner, and strides off, all in black, towards the east part of town. He does so hope he can stir up some trouble that doesn't interfere with his scheme.