The year is 4013, and the world has changed. People are different, now more than ever. Race and gender do not matter…only species, and point of view. Humans aren’t the only thing out there anymore. A new species populates the Earth now, and Humans do not like it. Magic, technology, strength, stealth and intelligence are all factors in the new battle. The battle for Earth.
The leaders of the world gathered in 2792 when new life began to contact earth. They came, in ships and with new technology and wisdom, and for a while the Humans were simply curious. However, seventeen years ago things grew out of hand, motives were formed and people died. A war was announced, on every being that was not Human. “Overpopulation,” said the leaders of the world, “Earth could no longer hold so many beings.” But this was not the case. The Humans grew jealous of the other species and their abilities, and decided it was best to be rid of them, or most of them. The Humans did not account for the beings to rise up, and a war began.
Now, the war is over. The armies returned. Humans are the main species of Earth. The beings are still around, yes, of course there was not a genocide. However, with the war over…the battle still rages on. No bombs, no armies this time. Two people, opposites with the same intentions hold the fate of Earth in their hands.
You work for a secret organization, called RDTech. Specialists in Researching and Disposal technology. Research and disposal of what, you may ask? Tamerans. Genetic testing has not stopped since the war ended, and after the testing…no survivors were found. You are the head of the disposal department, looking over all of the…patients…that have ended their tests. You dispose of the bodies, no questions asked. Until now. More Tamerans are being tested on now, more than ever. At this rate, the species won’t survive. Without you. For the past year you have been smuggling patients out of the tests, putting them into hiding and saving hundreds of lives.
One man stands in your way. Robert Greene, developer of RDTech, millionaire and murderer. He now knows you’re the one saving the Tamerans, and he plans to put a stop to your little game as quickly as possible. Which means the battle has begun. You plan to go to the one place that is safe these days. The Hall. It’s a place for Tamerans, the small government that they have. A peace treaty was formed after the war, bonding Humans to no longer cause harm to the Tamerans. The last thing you need is evidence.
That’s where I come in. I was born when the war was starting, and all I have ever known is pain and death. When the war ended in 4011 I thought I was safe, I thought that finally…finally it had all ended. One month ago, as I was walking home from work…the cars came. Two black, sleek cars with tinted windows. Four men surrounded me and the rest I can’t remember. I woke up in a laboratory, in a hospital bed with tubes in my arms and conductors on my temples. For the past four weeks I have been starving, slipping in and out of consciousness, and forced to perform my abilities over and over. I was marked when I came into RDTech, my number is 0632998, and you are my last hope of ever getting out of here alive.
Your plan is rushed and flawed, however it’s your only choice. Take a patient, and their research papers to The Hall, save the Tamerans, and save yourself before Robert Greene can get his thin, bony fingers around your neck. It’s a few thousand miles and a three hour boat ride from RDTech to The Hall, can we make it in time?
Details:
Humans have highly advanced technology in this time, buildings are hundreds of thousands of feet high, the ozone layer was destroyed by pollution hundreds of years ago, however there is now an artificial layer keeping humans alive. Cars are equipped with many different functions, almost any imaginable. Household appliances range from personal artificial-intelligence droids to kitchen sinks that can make your water taste like lemon, rose, or anything you request. Clothing has not changed much, however.
Tamerans: Humanoid beings. They look close to humans at first glance, however if you look closer, one would see how enchantingly strange they look. Tamerans give off a powerful hormone that attracts Humans and animals to them, although one can resist this feeling fairly easily. Their skin has an almost-glowing quality to it, their flesh imbedded with microscopic facets of light-reflecting bio-material. Tamerans are known to be peaceful creatures, only fighting when they need to. The war was difficult on their species, because they had never fought anything before the Humans. Tamerans have deep magic flowing through their veins, the ability to communicate with their environment, shifting wilderness and things around them. Tamerans can sense the mood of every living creature around them, however they can only manipulate plants. Humans figure that the hormone they give off has something to do with their ability. Tamerans originally left their planet, Julimar, because of a natural disaster that caused all of the plant life to die, leaving them with no food and nothing to feed their ability.
If there are any questions regarding this setting, please don’t hesitate to let me know! Help is appreciated greatly.