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    An Epic In The Making Bio Page

    Murdoch
    Murdoch
    The Architect of Fate
    The Architect of Fate


    Posts : 1805
    Join date : 2010-10-05
    Age : 30
    Location : An ever-changing crystal labyrinth in the depths of the realm of Chaos.

    An Epic In The Making Bio Page Empty An Epic In The Making Bio Page

    Post by Murdoch Tue Aug 21, 2012 9:38 am

    DO NOT POST ON THIS THREAD! PM ME FIRST!

    I need you to read THESE pages first:
    https://anonymatrix.forumotion.com/t1195-an-epic-in-the-making-dd-style-rp#35002
    https://anonymatrix.forumotion.com/t1193-an-epic-in-the-making-info-page#35000
    And then fill this bio out:


    Name:
    Age:
    Race:
    Class:
    Appearance:
    Weapons and armour (If any):
    Brief History:

    Then PM me with that bio sheet. We'll take it from there. This will be where all the bios of the characters are kept, along with inventories and such.
    Murdoch
    Murdoch
    The Architect of Fate
    The Architect of Fate


    Posts : 1805
    Join date : 2010-10-05
    Age : 30
    Location : An ever-changing crystal labyrinth in the depths of the realm of Chaos.

    An Epic In The Making Bio Page Empty Re: An Epic In The Making Bio Page

    Post by Murdoch Sat Oct 20, 2012 6:45 am

    Accepted Characters and Inventories

    --------------------------------------------------

    Player: Danny

    Current EXP: 0
    Current Level: 1 [1D4]
    Current Skill Points: 0

    - Current Equipped Armour:
    :Helm: None
    :Chest: Starting Mage Robes [ADR: 1]
    :Gloves: None
    :Greaves: None
    :Boots: None
    :Accessories: None
    [Total ADR: 1}

    - Current Equipped Weapon/s:
    :Main Hand: Staff of Minor Firebolt [2H][WDR 1, 2 if FB]
    :Offhand: N/A
    [Total WDR: 1, 2 if using FB][+1 to FB rolls]
    :Secondary: None

    Name: Bruhamoff
    Age: 121
    Race: High Elf
    Class: College Mage

    Appearance: Like other elves, Bruhamoff is a tall and proud male. He has dirty blonde hair and bright green eyes, much like the forest he grew up in. Compared to other races, Bruhamoff is considered slim or scrawny and while it's true that the elves are not the strongest of the races, Bruhamoff's body is still well kept and strong. He is healthy and stronger than you'd expect an elf to be. Though Bruhamoff is 121 years of age, he is still rather young in elf standards. Since he is so young, he wears a lot more modern clothing and armour than the older elves (but what teenager doesn't like to rebel?). Standing at 6'8", Bruhamoff is a mighty mage who isn't too bad with a bow either.
    (Appearance reference): http://www.creativeuncut.com/gallery-07/l2-elf-male.html

    Weapons and armour (If any): Since Bruhamoff is a mage and doesn't run into battle with a sword, he is not dressed in the traditional knight armour. His armour is light to keep him quick on his feet, and he relies on his magic to defend him from strong, heavy blows.
    (Armour reference): http://fc04.deviantart.net/fs71/f/2011/143/5/8/elven_male_summoner_by_reaper78-d3h0w1u.jpg

    Brief History:
    Bruhamoff lived a simple and useful life. As a young boy, Bruhamoff was always impressed with magic and fascinated by its power. Although he was not always gifted with magic and it didn't come as easily as it did for other elves, Bruhamoff stayed focused on it and soon learned the ways of magic. He studied at the Collage of Magi for years, learning everything from defensive spells, to attacking, and natural spells. Where Bruhamoff lacked his natural ability of magic, he made up for with his skills with a bow. When Bruhamoff would have spend hours working on a simple spell as a child, shooting an arrow was a knack for him and he often taught others his secrets with the bow (as they taught him their secrets for magic).

    Having recently graduated from the collage, Bruhamoff spends his days searching through the lands, practising his abilities, and gaining information about this new war that has vastly fascinated him.

    Also, credits to the elf art. I was looking through a lot of them and they were fantastic. It was hard picking a couple. Credits to their wicked creators!


    Character Inventory

    - 170 Gold
    - 5 Minor Health Potions (heals 1 wound)
    - Starting Mage Robes
    Armour Type: Robes
    [ADR: 1]
    - Staff of Minor Firebolt [2H]
    Minor Magical Item
    Weapon Type: Magic Staff
    [Mage Restricted]
    [WDR: 1]
    [+1 to all Firebolt rolls, +1 WDR to Firebolt Spell]

    Modifiers

    +1 to all Firebolt rolls (Staff)
    +1 to all Skill rolls.
    +1 to all Bow Combat rolls.
    +2 to all Intelligence rolls.

    -1 to all Intimidate Rolls.
    -1 to all unarmed combat rolls
    -2 to all Charisma rolls.
    -2 to all non-bow Combat rolls.

    ----------------------------------------------

    Player: Dream Rationally

    Current EXP: 0
    Current Level: 1 [1D4]
    Current Skill Points: 0

    - Current Equipped Armour:
    :Helm: Hood of Incognito [Prevents face recognition, ADR: 1]
    :Chest: Travelers Cloak [ADR 1]
    :Gloves: None
    :Greaves: None
    :Boots: None
    :Accessories: None
    [Total ADR: 2]

    Current Equipped Weapon/s:
    :Main Hand: Iron Claws [1H][WDR: 1]
    :Offhand: Iron Claws [1H][WDR: 1]
    [Total ADR: 2]
    :Secondary: None

    Name: Tai Minerva Kaka
    Age: 17
    Race: Feline Alite (Grimalkin)
    Class: Scout

    Appearance:
    Tai appears, to the commoner, just about as strange as they come. The combination of the bagginess of her clothing, the hood that keeps her face from being seen by shrouding it in a shadow of black but allows her deep red eyes and facial expressions to come through, and the tail that slips out of the bottom of her top makes her stand out among the crowd. Her clothing is a tan-type color that looks almost like sand. Back home it allowed her to blend in much better than it does in her new surroundings.

    An Epic In The Making Bio Page Taokak11

    Although relatively young to be a warrior by any stretch of the mind, being an Alite means that she does not mature or grow the same way a normal human or member of another race would. For that reason her body is much more mature, curvaceous, and she stands much taller than most other females her age.
    With a height of 5'10", not including the added few inches of her ears and heeled boots, she tends to tower over many of those she comes across. Not all but many. Again this is an attribute that comes from her species as a whole, being a feline rather than canine or otherwise.

    Tai's personality is quite a sight to behold. Chirpy is probably the best way to describe her the majority of the time. She's never one to look at the negative side of things. She's playful and likes to mess around with those who surround her. As a feline she enjoys eating pretty much anything that has fish in it, enjoys taking long naps while stretched out in a patch of sunlight, and can get distracted pretty easily. But she can also focus when she really needs to.
    She's proud of who she is and where she comes from. If there's one thing she hates, it's people who cause others pain on purpose.

    She speaks with what is best described as a feline-tic. Often there are times when people simply don't understand her due to the way that her accent changes certain words of the English language. An example of one such change is the way that she tends to pronounce 'you' as 'mew' or the way she pronounces 'now' as 'neyow'.
    This reduces her ability to communicate with those who are not used to her accent, lowering her ability to speak with commoners around her. Many a time she has exploded with a suddenly flurry of her own language which sounds like little more than cat meow's to those who do not speak the native tongue.
    As an addition, she'll often refer to herself in the third person.

    Weapons and armor (If any):
    For mobility's sake, Tai wears as little armor as is possible in the way of heavy plating. For that reason her clothing is specially threaded as well as layered with hardened leather padding to protect the most important parts of her body. It isn't like a full suit of forged steel armor but it stands up to attacks much better than simple cloth would.

    As for weapons, she has none. However she does wear what are best described as sharp steel tips on her claws. They only extend her reach by about an inch, so virtually not at all, but they help her attacks carry better through armor. Most of the time they are hidden in her sleeves but when she attacks, they extend out of specially made slits at the end of the paw-section of her sleeves just the way a feline would extend its claws from within its paws when threatened.
    The steel tips also serve a purpose other than attacking. She uses them when scaling walls, picking locks, or cutting through trap wires.

    An Epic In The Making Bio Page Claws11

    Brief History:
    Tai's last name is one that is given to every member of her Alite clan; the Kaka. Their village, which is quite large compared to your average clan village, is located somewhere in one of the many vast forests that can be found across the continent. The one distinctive aspect about the Kaka is the way that they hide their faces beneath hoods that only allow for their eyes and expressions to come through. How they beneath their hoods is unknown.
    The clan itself is known for having a number of very powerful warriors all of whom have spent years battling off other Alite clans and roving bandits. Although none of them could have been prepared when the War began nor were any of them ready to join in either side of the conflict.

    From birth Tai was versed with the ways of her clan and the heritage of her people. From a young age she was trained in the art of combat but found that instead of being particularly strong, she was much faster than her peers and therefore was more effective at things other than direct fighting. Although she is a warrior, she is a specialist in stealth and getting around without being seen. Her teacher, a fellow Alite named Jubei, considered her one of his best students as she surpassed all expectations throughout her training.

    When the war broke out she was summoned before the council. They told her that they were sending only a few of their own to figure out what was going on in the distant cities and that she had been selected by the way she stood out among the others.
    Tai left the village with her head held high and an image of heroism in her mind. To her this was a journey that would not only allow her to meet new people and learn new things, many of which she was destined to forget, but she would also be defending her village and the people who she loved by giving her hand to whichever side was fighting the 'baddies' though she had no idea who they were.


    Character Inventory

    - 200 Gold
    - Minor Health Potions (Heals one wound) x5
    - Travelers Cloak
    Armour Type: Robes
    [ADR: 1]
    - Hood of Incognito
    Minor Magical Item
    Armour Type: Helm
    [ADR: 1]
    [Prevents any character from seeing Tai's face]
    - Iron Claws x2
    Weapon Type: Knuckled
    [Alite restricted]
    [WDR: 2]

    Modifiers

    +1 to all Sneak Combat Rolls [Achieved by attacking while sneaking].
    +1 to all Skill rolls.
    +2 to all unarmed combat rolls.
    +2 to all sneak, lockpicking and trap detection/deactivation rolls [all fall under skill].

    -1 to all armed combat rolls.
    -2 to all Charisma rolls (-1 to Persuasion).


    -------------------------------------------------

    Player: Kristie

    Current EXP: 0
    Current Level: 1 [1D4]
    Current Skill Points: 0

    - Current Equipped Armour:
    :Helm: None
    :Chest: Starting Iron Breastplate [ADR: 2]
    :Gloves: None
    :Boots: Starting Iron Boots [ADR: 1]
    :Accessories: Bracelet of Minor Telekinesis
    [1D6, 4, 5 or 6; Allows control of light items]
    [Total ADR: 3]

    - Current Equipped Weapon/s:
    :Main Hand: Steel Sword [1H][WDR: 2]
    :Offhand: Throwing Knives [1H][Thrown][WDR: 1][1D6 5 or 6 hit]
    [Total WDR: 2 for close combat, 1 for ranged]
    Secondary: Whitewood Bow/Iron Arrows x20
    [2H][WDR: 1]/[WDR: 1][To Hit 1 = instant miss]

    Name: Vilia Torrel
    Age: 104 (But for their life span, she'll look around 24-26)
    Race: High Elf
    Class: Warrior

    Appearance: Physically, her appearance is what you would expect from the Elves. Skin so pale in the right light looks almost completely white. Her hair is dark brown, almost black, long and is always kept in one long braid on the right side of her head that hangs down to nearly her waist. Slick, brown eyes, and stands about 5'8". Very thin, fragile looking but by no means 'scrawny'.

    Weapons and armour (If any): Vilia taking on the class of Warrior, she has extensive skills in both melee weapons as well as long ranged. A white bow she received from her father is something she always carries on her, filled with at least twenty or so arrows with metal tips. When she left home they were strong Elven made arrows, but she's since used them up and had to purchase the ones she can find in her new lands. She also keeps on her a sword from Afraa, http://www.collecttolkien.com/images/Weapons/Weapon%20Sword%20Glamdring%20Latex%20United%20Cutlery.jpg. And finally, a set of very thin, medium length throwing knives which she keeps in a leather bag, unless she's using them in which they are stored around her belt that also holds up her sword.

    Brief History: When it came to training, Vilia was one of the top in her classes. Her arrogance was clear and with her exceptional talents in both her training and intelligence, it only increased over time. She become rude, ignorant and sometiems even cruel. She felt she was not 'one of the best', but 'the' best. When the war began and word got to the High Elves, she saw this as a huge opportunity to offer her services where enemies were being made. Something she had already secretly begun in her lands; Mercenary work. Taking the lives of others, getting away with it, and getting paid to do it. Feeling as powerful as she did, she needed a.. 'hobby' to make her feel certain of superiority. This was that hobby. Her family being so prestige, even if she was a suspect - Which so far has only occurred once - no one would dare accuse her. She left Afraa in the night, hiding herself away on a ship that was bound to the great continent' and ended up in Freye. Here now nearly for a year, she has earned a good reputation and a good sum of money along with it. The best part is, her supposed profile states she is a human women. Being a High Elf, no one takes a second look at her. As to which side of the war she's on.. She couldn't care less. Whoever was the highest bidder, had her loyalty.


    Character Inventory

    - 170 Gold
    - 5 Minor Health Potions (Heals 1 wound)
    - 1 Bracelet of Minor Telekinesis
    Minor Magical Item
    Armour Type: Accessory
    [Allows telekenetic control of light objects on a 1D6 roll of 4, 5 or 6]
    - Starting Iron Breastplate
    Armour Type: Curaiss [Heavy]
    [ADR: 2]
    - Starting Iron Boots
    Armour Type: Boots
    [ADR: 1]
    - 3 throwing knives
    Weapon type: Knife, Offhand
    [WDR: 1]
    [Thrown; hits on 1D6 roll of 5 or 6]
    - 1 Whitewood bow
    Weapon Type: Bow
    [WDR: 1 if using as club]
    [When rolling "To Hit," 1 is automatic miss]
    - 20 iron arrows
    Weapon Type: Arrows
    [WDR: 1]
    - 1 Steel Sword
    Weapon Type: Sword [1H]
    [WDR: 2]

    Modifiers

    +2 to bow combat rolls.

    -1 to all unarmed combat rolls.
    -2 to all Charisma rolls.

    --------------------------------------------

    Player: Faith

    Name: Harona Ogirn
    Age: 55
    Race: Dwarf
    Class: Hunter

    Current EXP: 0
    Current Level: 1 [1D4]
    Current Skill Points: 0

    - Current Equipped Armour:
    :Helm: Starting Hunters Hood [ADR: 1]
    :Chest: Starting Hunters Robe [ADR: 1][+1 Dext. Rolls]
    :Gloves: None
    :Boots: None
    :Accessories: None
    [Total ADR: 2]

    - Current Equipped Weapon/s:
    :Main Hand: Ancestral War-hammer [2H][WDR: 3][-1 to hit]
    :Offhand: N/A
    [Total WDR: 3][-1 to hit]
    Secondary: None

    Appearance: Herona is only about 4’4”. For a dwarf, her muscles look abnormally small in comparison to some the elders, but to a human, they bulk out in great masses. With such muscular build, her weight is approximately 140lbs. Though her weight is great in amount, the fat on her is very little. She has brown hair and brown eyes that match almost exactly in color, her hair only being a little bit lighter.
    http://2.bp.blogspot.com/-MDiQnPYsyDg/ToErThmZC5I/AAAAAAAAAFg/Rs-iHWBRkBc/s1600/Dwarf+with+Hammer.jpg
    Since she is above ground, she has a hood that she wears, the sunlight hurts her eyes.

    Herona has quite the personality. If anyone’s ever heard the saying “Don’t cross a Dwarf” they were talking about her. Herona was taught to never trust anyone out of her clan easily. She does just that, keeping to herself mostly. If one were to ever gain Herona as a friend, she would treat them almost like family, with complete trust. For Herona, she meets everyone at eye level. Even if she doesn’t like the race, she is civil and polite, until they stab her in the back. One could say that Herona is quite cynical and does have quite the anger problem if you cross her. She is not quick to make allies, but her loyalty is strong to the one she has pledged it to. She is quite the stubborn dwarf and many times will stand by her decision until the end. She is careful with her plans, causing her to be all the more stubborn when someone tries to change those plans unannounced.

    Weapons and armor (If any): Herona wears the armor forged from the earth by her own hand. She is proud to say that the metal in her armor was crafted by herself. The cloth and leather was crafted by another dwarf from her home. She also carries with her, a hammer crafted by her father. He knows how to use a bow, she just doesn’t carry one with her. She hasn’t found one to her liking yet.

    Brief History: Herona was born in the mountains of Laar. Her clan was spread a little farther out than most others in the region. Soon, she was taught the simple crafts making and work that all learn. She was taught how to fight and how to gather what she needed to survive. Soon after her 50th birth-year, she decided to go out on her own. Many of her clan thought it was to find glory, but it was the thrill-seeking that Herona desired.

    Character Inventory

    - 202 Gold
    - Minor Health Potions (Heals 1 wound) x5
    - Starting Hunters Robe
    Armour Type: Chest [Light}
    [ADR: 1]
    [+1 Dexterity Rolls]
    - Starting Hunters Hood
    Armour Type: Helm
    [ADR: 1]
    - 1 Ancestral War-hammer (2H)
    Weapon Type: Hammer
    [WDR: 3]
    [-1 on rolls to hit]
    - 3 small mushrooms [Chance to heal 1 wound]

    Modifiers

    +1 to two-handed combat rolls.
    +1 to all manual labor skill rolls (EG. Crafting)
    +1 to all unarmed combat rolls.
    +1 to all Bow Combat Rolls
    +1 to all Skill Rolls.

    -1 to all non-Bow Combat Rolls.
    -1 to all Persuasion Rolls.
    -2 to all fleeing rolls (because of their stubby little legs).
    -1 to all Charisma Rolls (given their tempers)

    ----------------------------------------------

    Player: Wraith

    Name: Fealin
    Age: 65
    Race: Dark elf
    Class: Scout

    Current EXP: 0
    Current Level: 1 [1D4]
    Current Skill Points: 0

    - Current Equipped Armour:
    :Helm: Starting Scout Helm [ADR: 1]
    :Chest: Starting Scout Robe [ADR: 1][+1 Dext. rolls]
    :Gloves: None
    :Boots: None
    :Accessories: None
    [Total ADR: 2][+1 Dext. rolls]

    - Current Equipped Weapon/s:
    :Main Hand: Iron Dagger [WDR: 1]
    :Offhand: Iron Dagger [WDR: 1]
    [Total WDR: 2]
    Secondary: Elm Longbow [WDR: 1][To Hit 1 = auto miss]
    Iron Arrows x20 [WDR: 1]

    Appearance: Fealin has normal sized dark red eyes shaped like ovals set on a rather gaunt looking frame. He keeps his hair cut to his slim jaw line and pulled back into a small knot. His skin color is such a dark shade of gray its always considered to be black.
    He also has a faint scar running from his left eyebrow to his right cheekbone.

    Weapons and armour (If any): Fealin wears light cloth armor under leather which is dyed black from mixing soot and water. He carries a thick longbow made of elm and twin daggers eight inches long openly. Tucked in his belt he carries a four inch throwing dagger.

    Brief History: Fealin acted as a scout in his youth for raids on the goblin tribes of his homeland. Quickly growing bored with that life style and seeking adventure he left to wander the wilds as a mercenary. Again growing bored he took up the calling of a ranger.

    Character Inventory

    - 197 Gold
    - Minor Health Potions (heals 1 wound) x5
    - Starting Scout Robe
    Armour Type: Robe [Light]
    [ADR: 1]
    [+1 to dext. rolls]
    - Starting Scout Hood
    Armour Type: Helm
    [ADR: 1]
    - Elm Longbow [2H]
    Weapon Type: Bow
    [WDR: 1 if using as club][To Hit = 1, auto miss]
    - 20 Iron Arrows
    Weapon Type: Arrow
    [WDR: 1]
    - Iron Dagger x2 [1H]
    Weapon Type: Dagger
    [WDR: 1]

    Modifiers

    +2 to all sneak, lockpicking and trap detection/deactivation rolls [all fall under skill].
    +1 to all other Skill rolls.
    +1 to all Sneak Combat Rolls [Achieved by attacking while sneaking].
    +1 to all Bow and Dagger Combat rolls.

    -1 to all Charisma rolls.
    -1 to all Combat Rolls if not using a bow or dagger.

      Current date/time is Fri Apr 26, 2024 9:10 pm