WASTELAND ZALGO
Name: Zalgo
Age: 25
Height: 6’1
Weight: 215
Alignment: Chaotic Good
“Class”: Rogue 4
Handedness: Right.
Eye color: Blue.
Hair Color: Brown.
Ability Scores
Strength: 12 (+1)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 16 (+3)
Wisdom: 10 (±0)
Charisma: 14 (+2)
Hit points: 21
Skill points amassed: 77
Skills:
Appraise: +8 (5 ranks, +3 Intelligence.)
Balance: +4 (2 ranks, +2 Dexterity)
Bluff: +9 (7 ranks, +2 Charisma)
Climb: +2 (1 rank, +1 Strength)
Concentration: +1 (0 ranks, +1 Constitution)
Craft (Repair): +8 (5 ranks, +3 Intelligence)
Decipher Script: +3 (0 ranks, +3 Intelligence)
Diplomacy: +9 (7 ranks, +2 Charisma)
Disable Device: +5 (2 ranks, +3 Intelligence)
Disguise: +2 (0 ranks, +2 Charisma)
Escape Artist: +4 (2 ranks, +2 Dexterity)
Forgery: +3 (0 ranks, +3 Intelligence)
Gather Information: +7 (5 ranks, +2 Charisma)
Handle Animal: +2 (0 ranks, +2 Charisma)
Heal: ±0 (0 ranks, +0 Wisdom)
Hide: +5 (3 ranks, +2 Dexterity)
Intimidate: +6 (4 ranks, +2 Charisma)
Jump: +5 (3 ranks, +2 Dexterity)
Knowledge (Engineering): +6 (3 ranks, +3 Intelligence)
Knowledge (Local): +6 (3 ranks, +3 Intelligence)
Listen: +6 (4 ranks, +0 Wisdom, +2 Misc [Cyborg Ear drums.])
Move Silently: +6 (4 ranks, +2 Dexterity)
Open Lock: +4 (2 Ranks, +2 Dexterity)
Profession (Merchant): +3 (3 ranks, +0 Wisdom)
Ride: +2 (0 ranks, +2 Dexterity)
Search: +4 (1 rank, +3 Intelligence)
Sense Motive: +3 (3 ranks, +0 Wisdom)
Sleight of Hand: +3 (1 rank, +2 Dexterity)
Spot: +1 (1 rank, +0 Wisdom, +2 Misc [Eye radar])
Survival: ±0 (0 ranks, +0 Wisdom)
Swim: +2 (1 rank, +1 Strength)
Tumble: +2 (0 ranks, +2 Dexterity)
Use Rope: +4 (2 ranks, +2 Dexterity)
Saving throws:
Fortitude: +2 (+1 base, +1 Constitution)
Reflex: +6 (+4 base, +2 Dexterity)
Will: +1 (+1 base, +0 Wisdom)
Base speed: 30 feet/6 seconds (Walking/Jogging)
Attack bonuses:
Silenced 10mm Pistol: +5 (+3 base, +2 Dexterity) Damage: 1d10. Crit: 20/x2.
Shishkebab: +4 (+3 base, +1 Strength) Damage: 1d8+1+1d4 Fire. Crit: 20/x3, x2 fire.
Feats:
Point Blank Shot: +1 to Ranged attack rolls when within 30 feet of target.
Two-Weapon Fighting: Reduces penalties when fighting with a weapon in each hand as follows; Both weapons are heavier than 3 pounds: -4 to all attack rolls with each weapon; Off-hand weapon is light: -2 penalty to all attack rolls with each weapon.
Trapfinding: Finds traps easier than other classes (+2 to all Search skill rolls pertaining to traps.)
Evasion: On a successful Reflex save that would reduce damage by half, take no damage.
Sneak attack +2d6: Sneak attacks made by this character deal 2d6 more points of damage.
Trap Sense +1: +1 to Reflex rolls to dodge traps, +1 to AC against attacks made by traps.
Uncanny Dodge: Cannot be caught flatfooted in battle. (Retains Dexterity bonus to AC during surprise rounds.)
AC: 16 (10 base, +2 Dexterity, +1 Wasteland Legend Outfit, +1 Pre-War Hat, +2 Natural (Cyborg parts).
Ammo count:
One-hundred Twenty (120) 10mm bullets.
Ten (10) Darts.
Twenty-Five (25) .32 Caliber bullets.
Sixteen (16) Railway Spikes.
Twenty-Four (24) 5.56mm bullets.
Current money:
175 caps.
Other inventory:
Three (3) Schematics. (Shishkebab, Dart Gun, Bottlecap Mine.)
Three (3) Lunchboxes.
Five (5) Cherry Bombs
One (1) Leaf Blower
Two (2) Toy Cars
Five (5) Chunks of Scrap Metal
One (1) Paint Gun
One (1) Bottle of Nuka-Cola Quantum
One (1) Leather Belt
One (1) Deathclaw Hand
Two (2) Pilot Lights
Five (5) Bobby Pins
One (1) Flathead Screwdriver
Name: Zalgo
Age: 25
Height: 6’1
Weight: 215
Alignment: Chaotic Good
“Class”: Rogue 4
Handedness: Right.
Eye color: Blue.
Hair Color: Brown.
Ability Scores
Strength: 12 (+1)
Dexterity: 15 (+2)
Constitution: 12 (+1)
Intelligence: 16 (+3)
Wisdom: 10 (±0)
Charisma: 14 (+2)
Hit points: 21
Skill points amassed: 77
Skills:
Appraise: +8 (5 ranks, +3 Intelligence.)
Balance: +4 (2 ranks, +2 Dexterity)
Bluff: +9 (7 ranks, +2 Charisma)
Climb: +2 (1 rank, +1 Strength)
Concentration: +1 (0 ranks, +1 Constitution)
Craft (Repair): +8 (5 ranks, +3 Intelligence)
Decipher Script: +3 (0 ranks, +3 Intelligence)
Diplomacy: +9 (7 ranks, +2 Charisma)
Disable Device: +5 (2 ranks, +3 Intelligence)
Disguise: +2 (0 ranks, +2 Charisma)
Escape Artist: +4 (2 ranks, +2 Dexterity)
Forgery: +3 (0 ranks, +3 Intelligence)
Gather Information: +7 (5 ranks, +2 Charisma)
Handle Animal: +2 (0 ranks, +2 Charisma)
Heal: ±0 (0 ranks, +0 Wisdom)
Hide: +5 (3 ranks, +2 Dexterity)
Intimidate: +6 (4 ranks, +2 Charisma)
Jump: +5 (3 ranks, +2 Dexterity)
Knowledge (Engineering): +6 (3 ranks, +3 Intelligence)
Knowledge (Local): +6 (3 ranks, +3 Intelligence)
Listen: +6 (4 ranks, +0 Wisdom, +2 Misc [Cyborg Ear drums.])
Move Silently: +6 (4 ranks, +2 Dexterity)
Open Lock: +4 (2 Ranks, +2 Dexterity)
Profession (Merchant): +3 (3 ranks, +0 Wisdom)
Ride: +2 (0 ranks, +2 Dexterity)
Search: +4 (1 rank, +3 Intelligence)
Sense Motive: +3 (3 ranks, +0 Wisdom)
Sleight of Hand: +3 (1 rank, +2 Dexterity)
Spot: +1 (1 rank, +0 Wisdom, +2 Misc [Eye radar])
Survival: ±0 (0 ranks, +0 Wisdom)
Swim: +2 (1 rank, +1 Strength)
Tumble: +2 (0 ranks, +2 Dexterity)
Use Rope: +4 (2 ranks, +2 Dexterity)
Saving throws:
Fortitude: +2 (+1 base, +1 Constitution)
Reflex: +6 (+4 base, +2 Dexterity)
Will: +1 (+1 base, +0 Wisdom)
Base speed: 30 feet/6 seconds (Walking/Jogging)
Attack bonuses:
Silenced 10mm Pistol: +5 (+3 base, +2 Dexterity) Damage: 1d10. Crit: 20/x2.
Shishkebab: +4 (+3 base, +1 Strength) Damage: 1d8+1+1d4 Fire. Crit: 20/x3, x2 fire.
Feats:
Point Blank Shot: +1 to Ranged attack rolls when within 30 feet of target.
Two-Weapon Fighting: Reduces penalties when fighting with a weapon in each hand as follows; Both weapons are heavier than 3 pounds: -4 to all attack rolls with each weapon; Off-hand weapon is light: -2 penalty to all attack rolls with each weapon.
Trapfinding: Finds traps easier than other classes (+2 to all Search skill rolls pertaining to traps.)
Evasion: On a successful Reflex save that would reduce damage by half, take no damage.
Sneak attack +2d6: Sneak attacks made by this character deal 2d6 more points of damage.
Trap Sense +1: +1 to Reflex rolls to dodge traps, +1 to AC against attacks made by traps.
Uncanny Dodge: Cannot be caught flatfooted in battle. (Retains Dexterity bonus to AC during surprise rounds.)
AC: 16 (10 base, +2 Dexterity, +1 Wasteland Legend Outfit, +1 Pre-War Hat, +2 Natural (Cyborg parts).
Ammo count:
One-hundred Twenty (120) 10mm bullets.
Ten (10) Darts.
Twenty-Five (25) .32 Caliber bullets.
Sixteen (16) Railway Spikes.
Twenty-Four (24) 5.56mm bullets.
Current money:
175 caps.
Other inventory:
Three (3) Schematics. (Shishkebab, Dart Gun, Bottlecap Mine.)
Three (3) Lunchboxes.
Five (5) Cherry Bombs
One (1) Leaf Blower
Two (2) Toy Cars
Five (5) Chunks of Scrap Metal
One (1) Paint Gun
One (1) Bottle of Nuka-Cola Quantum
One (1) Leather Belt
One (1) Deathclaw Hand
Two (2) Pilot Lights
Five (5) Bobby Pins
One (1) Flathead Screwdriver