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    Lost Planet: E.D.N III (take two)

    Murdoch
    Murdoch
    The Architect of Fate
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    Read Me Lost Planet: E.D.N III (take two)

    Post by Murdoch Fri Dec 24, 2010 5:01 am

    Lost Planet: E.D.N III

    It is the year AT 11, 11 years into the After Trial Era (And one year before the events of the second game, if you‘ve played it). Earth has been rendered useless as humanities home, the conditions becoming too hostile for any human life to survive there due to war, global warming and pollution. A megacorporation by the name of Neo-Venus Construction (NEVEC) attempted to colonise E.D.N III, a young, earth-like planet in the grip of a brutal Ice Age. As soon as NEVEC landed on the planet, however, they discovered a beastial insectoid alien race that they named The Akrid. The Akrid are fiercely territorial and will fight any trespassers to the death to guard their land and the precious energy that they create in their bodies.

    With the temperatures plummeting way past absolute zero, NEVEC had to employ its special body suits which keep the body warm enough to survive outside. The fuel used is Thermal Energy, the energy of pure heat which powers all machines on E.D.N III. The only problem is that the only source of T-energy is The Akrid, who produce it in order to keep warm themselves.

    A bitter war erupted not long after NEVEC and the colonists landed between the humans and the Akrid for this precious resource. Human casualties would always occur, and NEVEC was forced to constantly upgrade its machinery and weaponry to get enough T-energy to go around.

    Their primary weapon against the monstrous Akrid? Vital Suits. Vital Suits, or V-suits, are large robots designed to keep the driver warm enough to survive and reasonably safe from Akrid attack. There are lots of different types, all suited for a different purpose.

    Soon enough, however, colonists began rebelling against the harsh rule of the militaristic NEVEC and began performing hit-and-run raids on their outposts, cities and supply trains, stealing weapons and T-energy. Soon enough, they got their hands on some V-suits and began adapting them for their own usage. These colonists came to be known as Snow Pirates. These “Snow Pirates” fought until they forced NEVEC to withdraw in AT 2, despite being outgunned and having inferior training.

    The Snow Pirates were by no means allied, however. They would fight each other just as readily as they would NEVEC, and skirmishes could break out over the smallest but of T-energy. After all, V-suits take T-energy to run. Everything does.
    The forced withdrawal of NEVEC loosened their grip severely. The war for T-energy intensified, and soon the sheer amount of T-energy being spilled began to warm the planets ecosystem. Soon, jungles began to appear from beneath the metres-thick snow and ice, sandy wastelands came into being where before there was just tundra, and yet more Akrid appeared from the ground.

    Now? Most of the planet- about two thirds- is still covered in ice, but that is slowly changing. There are lush jungles and rocky plateaus, stretching sandy deserts and rolling plains of green dotting the planets single continent. There are warm patches of ocean where life is increasing drastically, and T-energy is easier to come by in these areas. The weather is in chaos, though, meaning that even one mile can take you from blistering heat to below-zero temperatures. The war still rages on, the Snow Pirates having adapted as well as NEVEC; they are weakened, but not gone. They are fighting the Snow Pirates and Akrid, all fighting for domination on the planet. And there is another faction; when the truth came out about NEVEC’s intentions eight years ago, many of their troops stayed loyal. They maintained that it was the right thing to do, that humans elsewhere who are not yet doomed need the energy as well, but many others were shocked at their commanders planned actions and defected or were replaced. A Commander that goes by the name of “Commander Gear” rallied the defectors into an organised fighting force. They soon began fighting their own war against NEVEC. The Ex-NEVEC are now fighting just as hard as everyone else to restore order, to gain dominance and, most importantly, simply to survive.

    Factions:
    Choose ONE. And please, act like the faction would. No suddenly defecting, ok? The pictures below are not rules on what to wear; they are suggestions as to the *kind* of thing they would wear. Ok?
    And not all of these will be playable. Just warning you : )

    Mercenaries
    These Snow Pirates fight wherever there is material gain- weapons, equipment or thermal energy- and are a varied lot. They have their combat experts, their comms experts, everything. They are one of the largest factions in the war, and have access to a surprising amount of stolen VS’s.
    http://images2.wikia.nocookie.net/__cb20100323081560/lostplanet/images/0/00/Mercenary.png


    Waysiders:
    The Waysiders are primarily a desert faction with several settlements dotted around the Great Deserts. They mainly travel by Osprey and train, and perform hit and run attacks into large, rich areas. They have been at war particularly with the Carpetbaggers, a wealthy faction that is working with NEVEC.
    http://www.capcom.co.jp/lostplanet/2/img_main/campaign/campaign03-01_main01.jpg

    Jungle Pirates:
    Exactly what the name implies. They live only in the jungles and are extremely adept at using the forests tricky terrain and heavy foliage to move around unseen and appear where they are least expected. They have well-hidden camps and bases, and are extremely aggressive towards anyone who trespasses on what they see as their land. “their land” includes the entire jungle, in their eyes.
    http://images2.wikia.nocookie.net/__cb20100323081458/lostplanet/images/7/77/Jungle_Pirate.png

    Sandraiders:
    The Sandraiders are a band of Snow Pirates that live in deserts and in mountain settlements, forced to battle aggressive Akrid constantly for their territory. They are extremely accomplished snipers, and- like the Jungle Pirates- attack anyone that gets too close in ambushes, raiding the wreckage and dead bodies for scrap, T-energy, weapons and supplies.
    http://images3.wikia.nocookie.net/__cb20100323081635/lostplanet/images/9/9a/Sandraiders_01.png

    Vagabundos:
    These are a nomadic faction of Snow Pirates, roaming around the deserts- primarily- relying on raiding known routes and passages through the wastelands to survive. They have no strategy as such; just brute force and sheer weight of numbers. They aren’t particularly intelligent- that is to say, they are dumb when compared to other factions- but this just allows more funny moments ^_^
    http://images1.wikia.nocookie.net/__cb20100323081835/lostplanet/images/c/cc/Vagabundos_01.png

    The Crimson Unity:
    The Crimson Unity used to be a large and highly influential faction of Snow Pirates, with extensive access to VS’s, weapons and able pilots, along with a fortress in a ruined urban area. However, the assault on their fortress 9 years ago has left them scattered and a mere shadow of what they once were. They are still highly trained and have access to some powerful VS’s, but they are not the threat they once were.
    http://images2.wikia.nocookie.net/__cb20100323081730/lostplanet/images/8/88/Snow_Pirate_Elite_01.png

    Carpetbaggers:
    A wealthy faction of Snow Pirates that works with NEVEC, building supplies, weapons and vehicles for the corporation. They have a heavily fortified city on the coast, but there have been stirrings of an uprising in the slums. Their main export/import is through shipments and railway supply lines, and NEVEC chooses to overlook their actions as long as they get their weapons…for now.
    http://images3.wikia.nocookie.net/__cb20100323081322/lostplanet/images/e/e9/Carpetbagger_01.png

    Mountain Pirates:
    A faction of Snow Pirates that seem to be related to the Carpetbaggers. They seem to guard the coastal and mountain accesses to the city, as well as the small passes that lead to Central City (the central area of the Carpetbagger city) and are frequently seen fighting alongside the Carpetbaggers.
    http://images3.wikia.nocookie.net/__cb20100422105314/lostplanet/images/thumb/b/b5/Mountain_Pirate.jpg/180px-Mountain_Pirate.jpg

    Bug Ranchers/Hunters
    A group of Snow Pirates working with NEVEC who have managed to trick their way onto Akrid such as Dongo’s and Tencales, riding them into battle in the place of VS’s. They have even managed to graft machinery onto their backs, such as Gatling guns or rocket launchers.
    http://images1.wikia.nocookie.net/__cb20100609102757/lostplanet/images/0/0c/Lp2-bug-rancher.jpg

    Sea Dogs:
    A group of Snow Pirates that seem to fight primarily underwater and are seen fighting alongside NEVEC frequently. They are outfitted into diving suits and are rarely seen above water.
    -no picture available-

    Femmes Fatales:
    A group of all-female Snow Pirates, they have been recruited from all of the different Snow Pirate Factions (Not NEVEC or Ex-NEVEC) to form one all-female team. They bring with them the expertise of each of their factions. They have numerous settlements all over the world, and although they do have males with them, it’s mostly made up of females.
    Their costumes can be anything you want, from huge thick jackets and backpacks to almost nothing at all; go nuts : )

    New NEVEC:
    The Military Corporation that is meant to have overseen the colonisation and protected the colonists. They are at constant war with the Akrid and the Snow Pirates, and are the best-funded and most high-tech of all the factions. Of course, that means little when your stuff is getting stolen. Of course, they do win just as many skirmishes as they lose. They are disciplined, organised and very, very effective in all theatres of war, being trained in desert, jungle, snow, mountain and sea warfare, their special forces being second to none.
    When Old NEVEC fell 9 years ago, they lost massive swathes of the planet to Snow Pirates, being pushed back to their secret facilities and NEOS, the orbital space station. They have different gear depending on where they’re fighting, but this is their standard Black Ops gear:
    http://images2.wikia.nocookie.net/__cb20100211224842/lostplanet/images/b/bd/New_NEVEC_Uniform.png

    Ex-NEVEC:
    Exactly the same as NEVEC, except that they have defected. They attack only NEVEC and the Akrid, retreating to secret bases and hidey-holes when they‘re done. They get their stuff the same way Snow Pirates do: theft from other factions. They are just as well trained as NEVEC is. They seek to restore order to EDN III
    http://fast1.onesite.com/capcom-unity.com/user/bthr_zero_x/lost_planet_wiki/2acfba84609bf8a40ddfa8a7548c2d7c.png?v=82841


    Now, the weapons available for human use are:

    Machine Gun
    Shotgun
    Pistol
    Rocket Launcher
    Flamethrower
    Sniper rifle
    Laser Rifle

    Each Human has something called a “Harmonizer” which lessens the use of Thermal Energy and can keep you alive for a short time if your T-energy runs out. If you are wounded, it uses some of your T-energy reserves to heal that wound. Each human also has a grappling hook on their wrist, for use in climbing or- if you’re creative- fighting Akrid. The Akrids major weakness is the large red patches on their bodies were they store their thermal energy. Shoot that, you can collect some T-energy and hurt them at the same time.
    The Akrid are mostly insectoid in appearance; beyond that, go ahead and be creative : ) Have a look at the bottom links on this page (Category S, M and G Akrid (Small, Medium and Gigantic respectively)) for a basic idea.

    Finally, the Vital Suits (VS’s). Just go to this page and read scroll down to where the first picture of a robot is. For simplicities sake, I’ll say that you can remove and attach weapons to most VS’s, and these are the weapons you can have:

    VS Gatling Gun
    VS Rocket Launcher
    VS Shotgun
    VS Flamethrower
    VS Laser Rifle
    VS Plasma Gun (Gatling Gun but with high-temperature plasma bullets)
    Chain Blades
    (for the Cakti) tank shells, machine gun and a large drill.
    http://lostplanet.wikia.com/wiki/Vital_Suit

    Roles: Note: Some of the listed factions above won’t be playable just yet. : )

    Mercenaries:

    Waysiders:

    Jungle Pirates:

    Vagabundos:
    -Rodriguez (Me), part of a large raiding squad. (I’m only using two so I can shepherd you to the right place, lol)

    Crimson Unity:

    Carpetbaggers:

    Femme Fatales:

    NEVEC:

    Ex-NEVEC:
    -Murdoch (me), leader of a small three-man squad sent to collect T-energy and neutralise rivals.


    Ok, we all start in a massive jungle on the east side of the continent. We’ve all heard of a G-class Akrid prowling around here (an absolutely colossal Akrid) and have come to kill it and collect the massive amounts of T-energy that it will drop or- in Ex-NEVEC‘s case, stop it from unbalancing the ecosystem. The Jungle Pirates are already here, waiting for the foolhardy Snow Pirates to enter their domain. Needless to say, we aren’t eager to work with each other, so what will we do when we enter the dark, oppressive jungles that are teeming with rival hunters and hostile Akrid…?

    Ok, here’s how the T-energy works. In Forests and Jungles and Deserts, your T-energy will not decrease over time, because it doesn’t have to keep you warm. It’s still consumed if you’re wounded and you activate it to heal yourself- healing consumes it rapidly, so avoid using it wherever possible- or if you’re piloting a VS. I won’t put a limit on it, but be sensible; no infinite T-energy, alright? It will run out if you don’t kill some Akrid and collect some more.

    In a snowy, icy area, the temperatures could go down to as low as -120 degrees. Thanks to the Harmonizer, you don’t die in this cold as it uses T-energy to keep you warm. However, this means that the T-energy gets lower over time, and using your harmonizer to heal yourself could well mean you die that much faster; after the Harmonizer has run out of T-energy, you will start to slowly freeze to death. The T-energy won’t keep you comfortably warm, it will make you warm enough to not die of the cold. So don’t expect to be nice and toasty. Inside a VS is the same; most are open-roofed, but the ones that do have sealed compartments (Granseed, Harballer, Triseed, Cakti, etc) won’t have heating. They will, again, keep you warm enough to keep you alive, possibly more because they’re an enclosed area. If I want your T-energy to run low/run out, I’ll say specifically. You can make it run low on your own, but that’s up to you. : )


    Last edited by Murdoch on Fri Dec 24, 2010 3:59 pm; edited 3 times in total
    Jade Hawk
    Jade Hawk
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    Read Me Re: Lost Planet: E.D.N III (take two)

    Post by Jade Hawk Fri Dec 24, 2010 12:15 pm

    If you're not going to use the other one, please mark it as "Done". Thanks.
    Murdoch
    Murdoch
    The Architect of Fate
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    Read Me Re: Lost Planet: E.D.N III (take two)

    Post by Murdoch Fri Dec 24, 2010 4:00 pm

    That it? Not gonna join? Sad
    Murdoch
    Murdoch
    The Architect of Fate
    The Architect of Fate


    Posts : 1805
    Join date : 2010-10-05
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    Read Me Re: Lost Planet: E.D.N III (take two)

    Post by Murdoch Sun Dec 26, 2010 5:09 pm

    Name: Murdoch Guinne
    Age: 26 [make this realistic; they won't be sending in teenagers to attack a G-category Akrid].
    Faction: Ex-Nevec
    Rank: Captain of a small four-wo/man team named "Taskforce Pariah". The taskforce consists of him, a tech/comms officer, a medic and a heavy weapons specialist. They are one of several Ex-NEVEC squads being dropped in.
    Weapons equipped at start:
    [Human]
    Him: A pistol and a machine gun.
    Tech: Machine Gun and Pistol
    Medic: Shotgun and Rifle
    HW: Machine Gun and Rocket Launcher
    Starting V-suits: One Drio w/ two gattling guns.

    Name: Rodriguez
    Age: 24
    Faction: Vagabundo's
    Rank: minor member of a large Vagabundo raiding party.
    Weapons equipped at start:
    [Human] A shotgun and a machine gun.
    [VS]
    Starting V-suits: All members in the raiding party have a Fastrey each

    Ok, so remember; the aim is to find and kill the G-category Akrid that scans have picked up in the jungle. We don't find the G-Akrid until I say so, but feel free to orchestrate encounters with Akrid yourselves. Just skim the links at the bottom of this page:
    http://lostplanet.wikia.com/wiki/Akrid
    No G-categories, but S and M Akrid are fine to use. These jungles are swarming with them. Also feel free to skirmish with other factions as well. Make the V-suits you start with realistic for the terrain and starting point in the game. When we encounter the G-Akrid, I will make available slightly more powerful ones, but beware that you will become a target if driving one. XD.

    Also, the Harmonizers will heal wounds and power V-suits at the cost of thermal energy. Kill Akrid to replenish Akrid...just be sure not to act like the T-energy is unlimited. If you think you would be running low, say so.
    Murdoch
    Murdoch
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    Read Me Re: Lost Planet: E.D.N III (take two)

    Post by Murdoch Fri Dec 31, 2010 3:09 pm

    No?

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    Read Me Re: Lost Planet: E.D.N III (take two)

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