With the temperatures plummeting way past absolute zero, NEVEC had to employ its special body suits which keep the body warm enough to survive outside. The fuel used is Thermal Energy, the energy of pure heat which powers all machines on E.D.N III. The only problem is that the only source of T-energy is The Akrid, who produce it in order to keep warm themselves.
A bitter war erupted not long after NEVEC and the colonists landed between the humans and the Akrid for this precious resource. NEVEC lost, and humanity was forced into small towns and underground complexes, constantly fighting off Akrid incursions. Human casualties would always occur, and NEVEC was forced to constantly upgrade its machinery and weaponry to get enough T-energy to go around.
Their primary weapon against the monstrous Akrid? Vital Suits. Vital Suits, or V-suits, are large robots designed to keep the driver warm enough to survive and reasonably safe from Akrid attack. There are lots of different types, all suited for a different purpose.
Soon enough, however, colonists began rebelling against the harsh rule of the militaristic NEVEC and began performing hit-and-run raids on their outposts, cities and supply trains, stealing weapons and T-energy. Soon enough, they got their hands on some V-suits and began adapting them for their own usage. These colonists came to be known as Snow Pirates.
The Snow Pirates were by no means allied, however. They would fight each other just as readily as they would NEVEC, and skirmishes could break out over the smallest but of T-energy. After all, V-suits take T-energy to run. Everything does.
7 years ago, NEVEC was delivered a devastating blow. A small group of people struck out at them, ruining their plan to seize all the remaining T-energy on the planet and abandon it to its fate. Their grip was weakened severely, and thermal energy was spread throughout the planets ecosystem. The war for T-energy intensified, and soon the sheer amount of T-energy being spilled began to warm the planets ecosystem. Soon, jungles began to appear from beneath the metres-thick snow and ice, sandy wastelands came into being where before there was just tundra, and yet more Akrid appeared from the ground.
Now? Most of the planet- about two thirds- is still covered in ice, but that is slowly changing. There are lush jungles and rocky plateaus, stretching sandy deserts and rolling plains of green dotting the planets single continent. There are warm patches of ocean where life is increasing drastically, and T-energy is easier to come by in these areas. The weather is in chaos, though, meaning that even one mile can take you from blistering heat to below-zero temperatures. The war still rages on, the Snow Pirates having adapted as well as NEVEC; they are weakened, but not gone. They are fighting the Snow Pirates and Akrid, all fighting for domination on the planet. And there is another faction; when the truth came out about NEVEC’s intentions, many of their troops stayed loyal. Maintained that it was the right thing to do, that humans elsewhere who are not yet doomed need the energy as well, but many also were shocked at their commanders planned actions and defected. The Ex-NEVEC are now fighting just as hard as everyone else to restore order, to gain dominance and, most importantly, simply to survive.
Factions:
Choose ONE. And please, act like the faction would. No suddenly defecting, ok? The pictures below are not rules on what to wear; they are suggestions as to the *kind* of thing they would wear. Ok?
The Rounders:
Primarily Desert and Snowy Plains Pirates, they carry out guerrilla raids with expert timing and coordination. They focus on taking the enemies most valued assets, stealing whatever they can along the way. They usually operate out of stationary bases hidden in cave networks and in out-of-the-way valleys, and are known for being out for themselves, reserved and serious.
Snow: http://images2.wikia.nocookie.net/__cb20100323081560/lostplanet/images/0/00/Mercenary.png
Desert/anywhere else: http://www.creativeuncut.com/gallery-14/lp2-waysider.html
Snow Pirate Elites:
The self-styled ‘elites’ prefer to, like the Rounders, carry out sneak attack raids. However, whereas the Rounders perform large sneak attacks as distractions and hit from the side, taking what they can, the Elites prefer to sneak in, kill some guards and take what is light or fast enough to get away with. They don’t go out of their way to take everything; only what they can carry, and then they melt back into the shadows. They can attack anywhere, but their major areas of operations are the mountains, the deserts and the jungles. They usually operate out of temporary camps which move every week or so to avoid detection.
Deserts/mountains: http://images3.wikia.nocookie.net/__cb20100323081322/lostplanet/images/e/e9/Carpetbagger_01.png
Jungles/Ice: http://images2.wikia.nocookie.net/__cb20100323081730/lostplanet/images/8/88/Snow_Pirate_Elite_01.png
Fight Junkies:
Exactly what the name implies. They care nothing for tactics or planning; they rush straight in and overwhelm their foes in massive, surprise attacks from the side, stealing whatever isn’t nailed down…and if it is nailed down? They steal the nails as well. They are loud, obnoxious and aggressive, and only care if it’s big and shiny. They are expert fighters, however, and can disappear back into the forest or desert seamlessly. They avoid the icy areas, preferring the arid heat and humidity of jungles and deserts.
Deserts: http://www.creativeuncut.com/gallery-14/art/lp2-vagabundo.jpg
Jungles: http://images2.wikia.nocookie.net/__cb20100323081458/lostplanet/images/7/77/Jungle_Pirate.png
NEVEC:
The Military Corporation that is meant to have overseen the colonisation and protected the colonists. They are at constant war with the Akrid and the Snow Pirates, and are the best-funded and most high-tech of all the factions. Of course, that means little when your stuff is getting stolen. Of course, they do win just as many skirmishes as they lose. They are disciplined, organised and very, very effective in all theatres of war, being trained in desert, jungle, snow, mountain and sea warfare, their special forces being second to none.
http://images3.wikia.nocookie.net/__cb20090713050109/lostplanet/images/6/60/NEVEC_Soldier.jpg
Ex-NEVEC:
Exactly the same as NEVEC, except that they have defected. They attack mainly NEVEC and the Akrid, but occasionally attack Snow Pirates as well. They get their stuff the same way Snow Pirates do: theft from other factions. They are just as well trained as NEVEC is.
http://fast1.onesite.com/capcom-unity.com/user/bthr_zero_x/lost_planet_wiki/2acfba84609bf8a40ddfa8a7548c2d7c.png?v=82841
Now, the weapons available for human use are:
Machine Gun
Shotgun
Pistol
Rocket Launcher
Flamethrower
Sniper rifle
Laser Rifle
Each Human has something called a “Harmonizer” which lessens the use of Thermal Energy and can keep you alive for a short time if your T-energy runs out. If you are wounded, it uses some of your T-energy reserves to heal that wound. Each human also has a grappling hook on their wrist, for use in climbing or- if you’re creative- fighting Akrid. The Akrids major weakness is the large red patches on their bodies were they store their thermal energy. Shoot that, you can collect some T-energy and hurt them at the same time.
The Akrid are mostly insectoid in appearance; beyond that, go ahead and be creative : ) Have a look at the bottom links on this page (Category S, M and G Akrid (Small, Medium and Gigantic respectively)) for a basic idea.
Finally, the Vital Suits (VS’s). Just go to this page and read scroll down to where the first picture of a robot is. For simplicities sake, I’ll say that you can remove and attach weapons to most VS’s, and these are the weapons you can have:
VS Gatling Gun
VS Rocket Launcher
VS Shotgun
VS Flamethrower
VS Laser Rifle
VS Plasma Gun (Gatling Gun but with high-temperature plasma bullets)
Chain Blades
(for the Cakti) tank shells, machine gun and a large drill.
http://lostplanet.wikia.com/wiki/Vital_Suit
Roles:
Rounders:
-Mireya, Leader of a small group.
Snow Pirates Elites:
-Capri, leader of a small band of SPE's.
Fight Junkies:
-Danny, leader of a small group of Fight Junkies
-Jade, heavy weapons specialist in Danny's squad
NEVEC:
-Kristie, Colonel of a small group of NEVEC soldiers.
Ex-NEVEC:
-Murdoch (me), leader of a small three-man squad sent to collect T-energy and neutralise rivals.
-Brandon (Can't remember the character name), medic in Murdochs squad.
Colonists:
Ok, we all start in a massive jungle on the east side of the continent. We’ve all heard of a G-class Akrid prowling around here (an absolutely colossal Akrid) and have come to kill it and collect the massive amounts of T-energy that it will drop. Needless to say, we aren’t eager to work with each other, so what will we do when we enter the dark, oppressive jungles that are teeming with rival hunters and hostile Akrid…?
Last edited by Murdoch on Fri Dec 24, 2010 3:55 pm; edited 5 times in total