The Apex. A place that is everywhere and nowhere, in no time and all times at the same moment and at every moment, a place of contradictions and chance and certainty and fate, all at the same and different times. A place of such infinite complexity that a child could grab its simplicity and an adult be left scratching what’s left of their head should they attempt to understand the enormity and miniscullity of it.
Suffice to say, it is removed from our time and space as we see it. A place of infinite possibilities, where- although it is outside of all reality- all reality and all universes and times cross, where they centralise and become one and split all at the same time. The truth behind the mystery of the universe. Every possible world exists here, every possible universe having a representation here that is their entire content and at the same time, not. A place that is unreachable and at the same time the easiest place to get to [I do apologise for this].
A place where everything is possible. It is impossible to describe what it looks like, as it is all possible looks at the same time, changing to suit the beholder. Some know it as The Void, others as Infinity. Some may even call it Limbo.
It is here that our story begins. Or rather, the place where the beginning is beginning, in a small universe tucked away in the corner and centre of the room. All possible universes exist here, next to and around and nowhere near each other, every possible decision, every possible variation on every possible random and planned event having a universe dedicated to it. There are Hell universes, Heaven universes- glimpses of which gave inspiration to many religions- science universes and magic ones, deserted ones and bursting-to full ones, every possibility is covered somewhere.
This universe is a rarity. It is a completely random universe, created because it was the result of a randominity that occurred and didn’t.
In this small universe, in the corner and centre and side of creation, with its own Gods and Devils, its own Angels and Demons and Hells and Heavens, its own goods and evils and grey areas. Its own worlds that drift in the vast and tiny void of space that the universe contains and is. It is on a small world, orbiting a young star in a small solar system of four planets and two moons that our story takes place in truth. The two moons orbit each other, and they are stuck in turn orbiting a small green and blue planet that is the third from the sun. There are only two landmasses on the planet, one in the north and one in the south separated only by a few hundred miles of sea. The northern continent stretches a quarter of the way around the planet- the planet being slightly smaller then a similar blue-and-green planet with only one moon in a distant and close universe- and only just brushes the northernmost point of the world, a hundred or so miles of ice and snow. The southern continent goes nowhere near the southern point, instead stretching across the planet about halfway around, only a few thousand miles in diameter from north to south.
It is a world populated by magic, demons and angels- as some would call them- ruled by sword and sorcery and war and politics, by different races vying to survive.
There are the Humanes, bipedal creatures who are by far the most numerous on the planet, settling anywhere and everywhere there is space. They are typically five feet tall with varying builds and appearances, and differing skills. Some work with leather, others with metal, others with water and others with men and women. They are split into hundreds of different kingdoms, alliances breaking and making with every turn of the planet and more religions then there are races on the planet. There are the Lycans, beastial warriors that stand bipedally at around eight feet tall and heavily muscled in proportion to their height. They are heavily furred with large, predatory teeth and claws possessed with immense strength and short tempers. There are the Gromels, short, stocky creatures about four feet tall that have hairy, round faces and tails, who swing around their treetop homes with great agility and dexterity. And there are the Seraphim, angel-like creatures who watch over everything on the planet. They possess infinite patience, are possessed with immensely long lives and great strength, speed and agility. They are the peacekeepers and negotiators for when all else fails. This is the world. What will happen next? Everything, from the view of the Apex. As soon as one decision or event unfolds, the Apex creates a new universe where something different happened, and all outcomes are “covered”. The Apex cares not for this tiny, insubstantial world and its universe. But its inhabitants do. Its inhabitants are still recovering from a near calamity three years ago, one where a rogue Seraphim devastated the northern world, and was only stopped when the Elder of the Seraphim confronted him. He wrought mass destruction on the continent, causing death and destruction and famine and plague on apocalyptic scale.
And you? You are its inhabitants. What will you do? The story is not about The Apex, but about you and this world called Arcania.
Races (These are starting races. If you have any ideas, please let me know and give a full description of their abilities, their natural dispositions and living habits…everything you think is relevant) :
Humanes:
These are basically humans. They have enhanced strength and speed and agility compared to Earth Humans, and live everywhere. Their cultures and religions and mannerisms are thousand fold. As long as you can come up with a town, a religion, a culture etc. as to why your character behaves the way they do (and please give thought to their backgrounds. It is important later on…) you can make up whatever you like. Humanes usually live to about seventy and “come of age” at about eighteen, depending on their culture. They can eat fruit or meat. They all have varying military presences, and all have unique weapons. They can wield limited magic, but only a select few, labelled as Sorcerers. The Sorcerers can only wield limited amount of magic, and only in one way; Eg. Control of fire. Using the ability drains them quickly, however, and leaves them fatigued depending on how much the individual can use at one time.
Lycans:
Basically the werewolf form of a werewolf, but they have a large intelligence. They act on instinct and bestial nature, sure, but they do have brains. They have short tempers, though, and are stronger and faster then Humanes. They Tower above most, being eight to nine feet tall, and have no need for weapons; their teeth and claws are their weapons. They are frequently hired as trackers for their keen noses and eyes and ears, or as guards for their strength. They tend to live in caves or burrows beneath hills like wolves, in small, close-knit communities, but some do wander as mercenaries. Their little communities are led by a council of three Elders, and all of the “Pack” contribute equally to the running (hunting, childcare, defence, etc). The Lycans live to about one hundred and twenty years old, “coming of age” at about thirty years old. Skirmishes between packs are common, over anything from personal squabbles to land to food. Short tempers, remember? They do, however, honour captured or fallen enemy warriors. They live primarily on meat.
Gromels:
Gromels are small, monkey like creatures about five feet tall. They live in treetop communities run by a single Moh’Rak. They all have specific jobs (gatherer, childminder, etc) that they do. They have a small and novice “guard” corps, used for self defence, however they are peaceful and will run rather the fight. They live on berries and fruit and never meat. They never engage in hostilities with others, even harsh words and always swallow their ill feelings. Generally. Some are more….sensitive then others, much like the other races. They are unique in having a natural resistance to most magics.
Seraphim:
They are found everywhere, but have only one large city: Ahrkyian. It is a beautiful city of towering spires and majestic white buildings and graceful statues. The Seraphim are all beautiful to look at, their hair always the purest of the colours and their eyes always the most striking of hues. They are tall- about seven feet, generally- and lithe and graceful, as opposed to the Lycans bulkyness and brute strength. Everyone can do whatever career they want, as long as they are good at it, and there’s a place for everyone. There is no poverty, no homelessness and the unable are cared for. Tourists and members of other races are free to settle in the city and live and work there, as long as they regard the laws and contribute to society. The Seraphim are extremely skilled with weapons and in the martial arts, and have a tradition of magic-using. The Seraphim can all use basic magic to heal others or send simple bolts of light or lightning at places, but there are a few who study further and develop into “Saints”, the elite of the Seraphim defence force. The Seraphim have three forms; their “humane” form, which is basically a Tall, Beautiful Humane. Their “Seraph” form, which has one aspect change about them. This is always different; it could be a scaly arm, or a pair of elongated ears or a tail or anything. The Seraphim gains abilities relating to this addition to their body, as well as receiving increased strength and speed. Their “True” form can only be unlocked through extreme stress or the permission of the Hak’Tar, the leader of the council of Seraphim. The True Form changes the body completely; some become encased in armour, some take the form of demonic-looking creatures, others the form of other animals. Everyone’s True Form is different. It grants a further boost to physical ability as well as granting large magical powers on the user. However, both Seraph and True form consume large amounts of energy, and if too much time is spent in them, the user can seriously hurt or even kill themselves. The more they exert themselves during use, the less time they have.
However, the Seraphim are fiercely peaceful and will only resort to violence if it is the last possible course of action.
[Any more, let me know and I will sort out adding it]
Roles:
[Make up your own]
Humanes:
-Murdoch (me), Amnesiac mercenary
-Kristie, girl searching for answers about parents death, very weak sorcerer of fire.
-Hawthorn, humane thief
Lycans:
-Akimaru,
-Danny,
Gromels:
Seraphim:
-Estelle, apprentice priestess and peacekeeper.
Other:
Rules:
No Godmodding.
No insulting others.
Respect others and play nice.
MEDIEVAL TECHNOLOGY, so if I see jeans and T-shirt or cell phone, so help me god…
Have fun.
Generally, behave.
Ok, the setting is a small walled town on the border of two allied kingdoms. The village is a merchant town, so there’s a lot of trade and a lot of people, and it is also near the mountains, so bandits do raid occasionally. The bandits are made up of anything you can think of: Humanes, Lycans, Gremlins, bunglesnatches, what-the-heck-ever.
GO!
NOTE: I do NOT want everyone playing as one race. Please try to balance it guys...
I'll be using Murdoch as an amnesiac mercenary in town on business.
Last edited by Murdoch on Tue Oct 12, 2010 1:14 am; edited 6 times in total