Fenris doesn't even have time to blink; one moment he's staring at a face that appeared where no face should ever be, besides maybe the scarred and pug nosed face of a bandit, the next he's plummeting into a massive open space that he could swear wasn't there a moment ago. Normally, people panic in this situation, and start flailing about and injure themselves either on the rocks around them, or a particularly bad landing. He once panicked in a situation similar to this...it didn't end well. Hence Rule #24: Don't panic.
As far as he is aware, the girl that he just ran into is falling as well- so the likelihood is that she got caught in this trap as well; she was too surprised at seeing him for it to be her work...of course, it could be surprise that he got there that quickly, or surprise at seeing him so close, or she could be a really good actor- but he has no time to think about that.
He probably hasn't got much time left; looking down, he estimates that whatever is beneath them- he hopes it's water; you can at least do something to decrease the effects of falling onto water. Rock? Not so much- is approaching fast, possibly being a few seconds away. With superhuman speed, he quickly reshapes himself into a diving position, pointed at the water, and takes a deep breath.
The water crashes into him like a brick, or a hammer- or a hammer wrapped in brick- and throws off his balance massively. The position probably saved him a serious injury, but the height he fell from was enough to destroy his positioning. His breath is knocked out of him and his head smashes into something- it seems he hit the 'shallow' end (or, at least, a very shallow deep end), which is just his luck- and his mind swims foggily, losing focus. He struggles to stay conscious- even a few moments unconscious in these conditions could mean death, especially with the fact that he may have a concussion- without much success, causing him to spiral off to the side. His arm catches something and twists painfully; lucky, as the sharp stab of pain and the dull throb wake him up considerably. He shakes his head and pushes himself up towards the surface, desperate for breath; even his superhuman lungs need air.
He breaks the surface with a gasp, and kicks himself towards what looks to be a shore of some kind. The water is shallow, but he trusts swimming more; it's too easy to step into a hidden crevice and twist or break a leg. Reaching the shore, he pulls himself up with the non-injured arm, dragging his drenched body with him. It's times like these that he is thankful that his armour is so light. A heavier armour would have made getting to shore more difficult than it already was.
He splutters out some water, has a brief coughing spell, then breaths in and out rapidly on his hands and knees on the rock. The pain is a dull throb, so it's likely that it's nothing more than a graze, but still; he should check. It's better safe than sorry. Bringing his arm up, he loosens the vambrace a little and pulls it partway off. To his relief, it doesn't look like anything's broken or twisted into the wrong position; he prods it to make sure, and although there is a stab of uncomfortable pain, it's nothing that warrants an audible noise, which it would have if it was sprained or broken. Thank God for his armour, then.
He shakes his head, and checks himself. His weapon is still secured in its sheath- he only uses it for public fights, and down here the only people likely to see him fight are the bandits, and they would be dead (if he could find them), so he sees no reason to use it in the tight confines of the cave. Of course, he brought it along just in case. Rule #15: Be prepared for anything. Of course, he wasn't prepared for this specifically, but he was prepared for a trap of some kind, and definitely an injury. It's with this thought that he reaches down to his belt and unbuckles a small, sealed pouch. He reaches in, draws out a tiny pinch of black powder and sprinkles it on his arm. Although only a graze, any injury could be the difference between life and death down here.
The powder hits the arm, and Fenris quickly spreads it a little with his finger before refastening the vambrace. You may ask how the powder survived the fall. Well, rule #3: Pockets are your friend. And Fenris, in accordance to rule #15, had them enchanted to be fire, water, pressure and blade resistant, against those pesky things like rain, rivers, cutpurses and the odd dragon.
He cracks his neck a little and stands up, looking around. It's almost pitch black, but his brilliant golden eyes- being as sensitive as they are- can see most, if not all, of the details. He isn't wearing his glasses- they're in a similar pouch to the powder- since he's underground with little light, so he just has to look around. He's in a small cavern- the lake behind him, stretching off until it hits a rock wall opposite to the shore he's standing on- and the lake has no current that he can see on the surface. Of course, that doesn't mean there isn't one: Rule #20. Things aren't always what they seem.
Looking up, he can see the hole that he dropped through, only a short distance away. Although that doesn't help him much, as he cannot see a way to get back up there. If he had wings, possibly, but unfortunately he forgot to equip wings at the start of the turn. he turns around, and catches sight of something slightly darker than the rest of the room; a door, or a cavern mouth of some kind? That looks to be the only way out, so it must be the way he has to go. That, or stay here.
Of course, there is the matter of the girl that fell with him. Oh, maybe he should have considered her earlier, but he had himself to look after first, and he is more important to himself than a random stranger. He looks around, and spots her, bobbing face down in the water, visibly unconscious. He sighs; he can't leave her there. Yes, she may be responsible for the trap, but he can't know that for sure; she could just be another victim, although what she would be doing down here is a mystery. Still. Rule #36: Never harm, or allow harm to come to, a Woman or Child unless you are certain that they deserve it, or you cannot do anything about it that has less than a 40% success rate. But he can easily fish her out, and then he can obey Rule #50: Obtain whatever information you can from everyone you meet in strange situations. It could save your life.
Two very specific rules, but at that point he had started to put qualifiers in, just in case. And he certainly thinks that meeting her in the labyrinthine tunnels beneath the mountain and then having the floor removed on them is certainly strange.
A splash, followed by lots of little splashes, then a bump as he hauls her out, signals her retrieval to shore. He looks her over quickly, and decides that she isn't hurt that badly. Maybe a few scratches, but still. He clenches his hands into a single hammerfist and beats on her chest a couple of times; she isn't breathing, but that could just be because of water in her lungs. Nothing happens. He waits for a few moments, then tries again. Nothing. He sighs. Look's like he's going to have to...oh great. If she wakes up while he's doing it, it will simply demonstrate once again how the laws of probability are willing to slink off into a back alley and service drama whenever Drama demands it.
Well, here goes. Pinching her nose at the bridge, he leans down slowly- almost hesitantly- to attempt to force some Oxygen into her lungs.
Hope that's ok.
And yes, I will do posts like this from time to time. Let me know if they get too god-moddy.
Also, the rules I will be mentioning are actually written down. Who thinks I should post a full list of his rules, or do you think I should reveal them as they become relevant?