by Zalgo the Imminent Sun Apr 20, 2014 4:51 am
Like I said earlier, all Changelings deal in Glamour, emotional energy that they leech from strong emotions being felt by humans nearby. The weaker the Changeling's Wyrd is, the less Glamour they can store. Glamour keeps their Mask up so normal humans don't see their Mien, which is their true form so to speak. Glamour also lets Changelings use their Contracts, which are pretty much all magical. Contracts can be made with anything, from animals to fire to other people to mirrors to summer to luck and everything in between. That said, some Contracts are more taxing than others. For instance, one Contract held with Darkness, commonly called "Contract of Night's Subtle Distractions", asks the senses of a person or group of people to become more perceptive to background noises, darkness, and strong smells. This Contract costs little Glamour and produces a small effect that increases Stealth for the Changeling for a small time. Another Contract, this one held with Reflections, commonly called "Contract of Mirror Walk", allows a Changeling to use a reflective surface as a sort of gateway to another reflective surface within a mile that they have been reflected in for at least one minute in the past week. This Contract costs a much larger amount of Glamour, generally depleting a Changeling's Glamour for the day if used more than once. This may make Changelings seem overpowered, but certain Contracts can only be taken by certain Seemings, with the only Contracts that can be taken by any and all Changelings being Contracts of Communion (communicating with Elements but not controlling them.), Contracts of Dreaming (Dream Magic, generally shaping them), Contracts of the Hearth (Minor Blessings, usually involving good luck), Contracts of Moon (Madness sense, Madness invoking, Madness curing), Contracts of Mirrors (Disguises galore), Contracts of Omens (Minor Divinations, not as well as Oracles would be able to, only usually about a month at most in either direction), Contracts of Reflections (Use mirrors for transportation, spying, and that's about it.), Contracts of Smoke (Misdirection in its purest form), Contracts of Spirit and Soul (Obligatory "Commune with the dead"), and Goblin Contracts (Very dangerous Contracts that always backfire on their user. Proceed with caution.). Contracts of Darkness are Darkling specific, Contracts of Vainglory are Fairest specific, Contracts of Artifice are Wizened specific, Contracts of Fang and Talon are Beast specific, Contracts of Elements are Elemental specific, and Contracts of Stone are Ogre specific. No other Seemings may take these Contracts other than the ones specified, and Court Contracts are only available to members of their given Courts.
That said, I would call some Illusion spells glamours, lowercase G. A Changeling's Glamour can do more than an Illusion glamour could, but an Illusion glamour can be done more often. For instance, a Changeling could enact a Contract of Mirrors maybe twice a day, whereas a Warlock might be able to cast an Alter Appearance spell any number of times, so long as they had the spell components. Quality vs. Quantity.
I may have overcomplicated things again. Sorry if I did, I just like to try and make these things more clear. I also may seem like I'm favoring Changelings. I'm not trying to, they're just the ones I have the most experience with. I've never played a Werebeast nor a Vampire to my knowledge, and the only Mages I've played were in D&D and Pathfinder. Anything I played that could use magic in most roleplays have been due to weapons' special abilities primarily.