by Murdoch Mon Apr 21, 2014 3:14 pm
- Well, obviously we can add more if people want them, my impression was just "these are the basics, and we can break them down further if people want." It should be fairly simply to go back and add another type of Vampire, for example, to the three existing ones. *shrug*. If people are ok with a couple more subtypes, then okey dokey. With the Were's and Animoids, I for one wasn't specifically going to say "These are the types;" if you wanted to be a Wereworm, go ahead, haha.
- Well, I don't think we've specifically discussed that aspect, but my impression was that each Mage would be effectively a human with the ability to use magic. These humans would all naturally have an Affinity for one or two types of magic, which would always fall into one of those categories; so a Mage would have an affinity for Necromancy and Blood Magic or just an affinity for Necromancy, but never Necromancy and - for instance - Shapeshifting. Most Mages, therefore, would pursue the school they had that affinity for. There's no reason that a mage can't try and learn spells from another school, however; it would be harder for them to cast the spells, and they wouldn't be as powerful as somebody who had The Affinity for that School, but they'd be able to cast a weaker version nonetheless. So yeah. That was my impression....any objections? And would that address your issue, BI?
- Well, we already have some overlap. For example, with Shamans and Were's; Were's can shapeshift into a Wereanimal, which is bigger and more vicious than its "normal" counterpart. A Shaman can shapeshift - with practice - into any animal, giving them more variety but if they shifted into a wolf, it would be physically weaker than the Werewolf, which would be bigger and stronger. So we have a bit of overlap...I just want to try to avoid too much. Give each species its own unique feel and skillset, y'know?