Oh, Serenity is about corruption, no doubt...but it's believable. It really does drive home that some people are willing to do absolutely everything necessary to maintain power...and besides; the Alliance isn't evil, they're just...misguided. In fact, in some ways, you can view the crew of the Serenity as the bad guys, from the other side of the coin; The Alliance is trying to make a peaceful universe, and smugglers like Mal are promoting crime and the Black Market. That was highlighted excellently in the episode of Firefly "The Train Job" where they were hired to steal some medicine, only to find out that the medicine was part of a relief package that was on its was to some sick townspeople.
I'm guilty of that sometimes, though...I try to be a bad guy, but fail utterly. Or at least, I did...I've gotten better at it
It's why I generally tend to go for Chaotic Neutral character...they do what they want, when they want...they could go either way. They generally work on a "What do I get" vs "Will I get caught" basis, and that shapes a lot of their actions. I just play that type of character better, I suppose...or, at the very least, Chaotic Good or Lawful Evil. Either one.
I have to admit, I've never seen Scarface...I mean to, though
And Although I didn't play Fallout much, I have to agree about The Legion. You can see it from their point of view, but then you have to think about whether they have the right to force it on people, and does the good outweigh the bad, blah blah blah...
And thank you, Allen
I do put a lot of effort into them. Usually I think "Ok, what's the world gonna be like? Futuristic, Modern, Modern with changes, or medieval?" Once I have that, then I start thinking about the different countries and factions one by one, their motives and ruling structures, their basic history- it gives me a guideline in case I think of anything later on, and also gives the other players a hole to add snippits in, as long as they check first- and then start thinking "How would they react to each other? How would they deal with each other? What would they do?" And sometimes, I just add things in to be ironic. XD
That certainly is interesting though, Allen, but I have to say that the problem it has is that with that, the bad guy is not someone you can identify with...that's the problem they have with Superman and why he isn't that popular (I know he's well known, but the people I know don't think much of him). Any series that has a bad guy like that have "mini-bosses," if you will, that you
can identify with, to make up for it.
But, if done right, it could certainly be a good RP
Allen, what about an RP set in a world where combat is done like a boardgame, like Warhammer or Fire Emblem or something? So there are turns, movement scores, leadership bonuses etc etc, and the inhabitants take it as a matter of course? That could be interesting. XD
Yep, Jade...that's why I like leaving it open. I know in my RP's I usually end up taking charge, simply because everyone is terrified of mucking it up XD I wish more people would take charge, though...but at the same time be a democracy, kind of...so a leader who listens to everyone but can still say "No, we're doing this," otherwise you'd never get anywhere.
I think it's good that I can't play bad guys, though...I would be dangerously Genre-Savvy
I do try and keep the basis foggy...in my RP's, there isn't good or evil, just points of view
One side might seem righter than the other to some, and vice versa. Matter of opinion.